![]() ![]() The game places an opace yellowish ring around the yehtii but its actualy a square smaller than the effect. ![]() This has only been an issue for me with Yehtiis and their disturbing presence. In tricky situations I advice moving your players entirely manualy, especialy for a blitz. The game will always path the most direct rout regardless of obsticals or benifits gained by going another way. I'm going to assume that this is either the same bug as above or that there is some factor I am unaware of, a tactical breakdown would help. I'm currently playing a very skink heavy team so if I have to fight I need to gang up on my enemies, but against some opponents (such as the norse) it doesn't matter how many skinks I have in the fight I keep recieving red dice as if it was a one on one fight. This often mappens in a crowded scrum where the game has failed to add in a player. Or sometimes I've been pleasantly surprised to find myself with better odds (much more rarely). ![]() The number shown is not always what you get, as in I've had the game tell me of a 1 die block only to recieve 2 red dice. But What is definatly a cheat (if an accidental one) is the terrible interface. So people keep on argueing back and forth on the RNG cheating, I'm on the side that it does for certain matches, like the final of a cup or for an elite team. READ WHOLE THREAD FIRST, NOT A COMPLAINT ABOUT DICE, NOT A RAGE QUIT FIRST PLAY, ARGUEMENT ABOUT THE GAME DESIGN
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